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	<title>Project Vega Development Blog</title>
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	<link>http://vega.skulltag.com</link>
	<description>Development Blog for Project Vega</description>
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		<title>Skulltag Source Code &#8211; RELEASED!</title>
		<link>http://vega.skulltag.com/2010/03/skulltag-source-code-released/</link>
		<comments>http://vega.skulltag.com/2010/03/skulltag-source-code-released/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 21:12:33 +0000</pubDate>
		<dc:creator>Brad Carney</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://vega.skulltag.com/?p=474</guid>
		<description><![CDATA[Now I realize this isn&#8217;t news about Project Vega/Last Bastion, but I think that given the magnitude of this announcement&#8230; maybe you&#8217;ll let this slide  
After years of standing in the way of this, I have finally decided to allow for the release of the Skulltag source code. After all, let&#8217;s be honest: No ]]></description>
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		<slash:comments>5</slash:comments>
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		<title>The Grand Release Plan</title>
		<link>http://vega.skulltag.com/2010/03/the-grand-release-plan/</link>
		<comments>http://vega.skulltag.com/2010/03/the-grand-release-plan/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 06:52:56 +0000</pubDate>
		<dc:creator>Brad Carney</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://vega.skulltag.com/?p=451</guid>
		<description><![CDATA[So as I mentioned before, we&#8217;re proceeding with a different set of expectations. Rather than try to release a completed super-mega-ultra blockbuster game (hah, yeah right!) all at once, we have to build up to being capable of that. Obviously, we don&#8217;t have the budget to pull off something as vast as Borderlands. Creating the ]]></description>
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		<slash:comments>1</slash:comments>
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		<title>Project Vega &#8211; UNCANCELED!</title>
		<link>http://vega.skulltag.com/2010/03/project-vega-uncanceled/</link>
		<comments>http://vega.skulltag.com/2010/03/project-vega-uncanceled/#comments</comments>
		<pubDate>Sat, 06 Mar 2010 23:32:41 +0000</pubDate>
		<dc:creator>Brad Carney</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://vega.skulltag.com/?p=415</guid>
		<description><![CDATA[That&#8217;s right! We&#8217;re back!
It seems that I may have been a little hasty in canceling the project outright more than a month ago. While the road ahead may be tough, you all have shown me that there are viable alternatives to getting this thing done, and that this project, even though nothing has been released ]]></description>
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		<slash:comments>15</slash:comments>
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		<title>Project Vega has been canceled</title>
		<link>http://vega.skulltag.com/2010/01/project-vega-has-been-canceled/</link>
		<comments>http://vega.skulltag.com/2010/01/project-vega-has-been-canceled/#comments</comments>
		<pubDate>Thu, 28 Jan 2010 15:25:21 +0000</pubDate>
		<dc:creator>Brad Carney</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://vega.skulltag.com/?p=406</guid>
		<description><![CDATA[I am very, very sorry to have to say that I am canceling Project Vega.
The bottom line is this: In my search to find a publisher, I have discovered that it is going to be extremely difficult, if not impossible to find one willing to team up with us. From what I&#8217;ve read, I would ]]></description>
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		<slash:comments>108</slash:comments>
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		<title>Vega&#8217;s true name &#8211; REVEALED!</title>
		<link>http://vega.skulltag.com/2010/01/vegas-true-name-revealed/</link>
		<comments>http://vega.skulltag.com/2010/01/vegas-true-name-revealed/#comments</comments>
		<pubDate>Sat, 23 Jan 2010 19:17:55 +0000</pubDate>
		<dc:creator>Brad Carney</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://vega.skulltag.com/?p=403</guid>
		<description><![CDATA[After 10 months of being codenamed Project Vega (and even longer being known internally as Strike), I&#8217;m very pleased to announce the true, permanent name of this game! I was planning on waiting and doing this with a little more fanfare (with the launch of a new website, logo, etc.), but I figure I better ]]></description>
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		<slash:comments>11</slash:comments>
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